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/ Introduction to 3D Game …ogramming with DirectX 12 / Introduction-to-3D-Game-Programming-with-DirectX-12.ISO / Code.Textures / Chapter 21 Ambient Occlusion / Ssao

Directories (2)
Name# Files   Name# Files
Models 2   Shaders 9

Text (11)
NameFormat# LinesSizeDate
FrameResource.cpp C/C++ Source or Header 18   676 b  2016-03-02
FrameResource.h C/C++ Source or Header 116   3.7 KB 2016-03-02
ShadowMap.cpp C/C++ Source or Header 138   3.9 KB 2016-03-02
ShadowMap.h C/C++ Source or Header 67   1.5 KB 2016-03-02
Ssao.cpp C/C++ Source or Header 468  15.6 KB 2016-03-02
Ssao.h C/C++ Source or Header 131   4.2 KB 2016-03-02
Ssao.sln Text File 29   1.3 KB 2016-03-02
Ssao.vcxproj Extensible Markup Language 174   8.2 KB 2016-03-02
Ssao.vcxproj.filters Extensible Markup Language 90   3.2 KB 2016-03-02
Ssao.vcxproj.user Extensible Markup Language 4   165 b  2016-03-02
SsaoApp.cpp C/C++ Source or Header 1,828  69.2 KB 2016-03-02